Tuesday, February 26, 2008

Eyeonix succomb to pressure and comes clean.

Quite honestly, we wanted warlocks to take a larger hit to their hit points when lifetapping in PvP. While in PvP, this means they will take a bigger hit to their health, in PvE it will have smaller impact (and actually can be gamed for an improvement via higher intelligence and lower stamina).


This is the answer given for a nerf that is stupid. So if this has to do with arena, let us look ak it:

in 5v5 all that a team has to do is "train the warlock" as a class with no defensive abilities and pet that cannot take pressure, we are talking about your healer trying their best to keep you alive, you as a warlock not being able to do anything beside cast instant, your instant being dispelled and you running out of mana and life even quicker with the life tap nerf. Is this nerf valid for 5v5: absolutely not.


In 3v3, among the top team we find RMP. Basically two different styles clash here: the burst damage of RMP, and here we saw absolutely no nerf to mage and rogue, in fact mage got insane buff in 2.3.3 and are on the way to get even more buffs in 2.4, same goes for rogue with mutilate being a valid burst specs. Any nerf to life tap will certainly increase the already obvious dominance of RMP.

In 2v2, two teams battle it out, and this is the place where warlocks shine. Warlock + druid versus warrior + druid: already warriors have the upper hand by being able to put way more pressure on the warlock and his pet and thus the druid. This nerf will just make warriors the dominant class in 2v2, 3v3, 5v5, since warriors are in no way going to get any nerf.

In short we see quite clearly that the two classes played by Kalgan are on the way to dominance in all brackets, beside mage that get way too much and becomes the top dog in 3v3 and 5v5.

No comments:

Post a Comment